v0.Built from the ground up to take full advantage of then-powerful PlayStation 2 hardware, this game was released on other platforms one year later, enabling PC users from all around the world to take full advantage of their powerful 3D rendering hardware and gain access to the modding tools that would greatly extend the life of this title. Water tesselation and displacement foam of the ocean water dynamically changed by vehicle's collision dynamic wetness of the ocean beach dependent from water ambient occlusion for big ranges called skylighting screen space ambient occlusion and indirect lighting with self intersections, which is form of ssgi improved reflections for rain puddles and wetness in general in the rain custom post processing shaders as in other mods of mine subsurface scattering for characters detailed shadows for tiny objects normal mapping shadows as my own invention to make normal maps generate self shadowing many parameters to tweak sky properties, lighting, colors, particles, etc. fx files of the mod in game root folder and in the enbseries folder. Also you can edit parameters to your own taste inside integrated editor (show it by pressing SHIFT and ENTER keys together, by default). Modification do not have graphic preset, by default it's ugly unconfigured (unless specified in description of version), so you need to download such presets made by users, feel free to visit my forum. I rarely play games which modify, but when was satisfied enough with result of modding, played GTA5 till the end. Technically, there are many things done already, just they gives more attention to details, so not impressive for the most players. So for me this version is not primary and add features only when want myself. Versions of the mod for GTASA and GTA4 were very popular, but GTA5 not at all because people are satisfied with visuals. Vanilla game looks good and have many features included, but for perfectionists there are always something not good yet, so i hope to cover their needs.
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